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Godzilla ps4 game review
Godzilla ps4 game review








godzilla ps4 game review

Smashing generators releases a bigger load of the stuff. Smashing buildings, tanks, helicopters, planes and landmarks releases G-Energy, which makes Godzilla bigger and more powerful. While a still graphic of a frantic military type gabbles away in the corner of the screen – the budget didn’t run to animated faces – you stomp around it, looking for the key objectives (usually generators) you need to smash to end the level. The main campaign mode, God of Destruction, features Godzilla on the warpath across a series of tiny maps, each one representing some sector of Tokyo or the surrounding coastline. The only way it could be better would be if we had a first-person view where the headpiece kept slipping.

#Godzilla ps4 game review update

If you thought that two guys in rubber suits smacking each other around a miniature city was entertainment, then Godzilla delivers a digital update of the same experience. In a way, this is a fitting tribute to the original Japanese movies – and this is very much an adaptation of them rather than the 19 Hollywood versions. By the time I’d ploughed a couple of hours in, guffawing at its risible visuals and baffling game mechanics, I was actually starting to enjoy myself. In fact, there’s actually something quite compelling about its sheer awfulness. Godzilla is – by any sensible yardstick – a stinker. I’m not talking about the endless sea of mediocre shooters, action games, driving games and MMOs, but those games where poor design choices and technical ineptitude produce something genuinely awful.

godzilla ps4 game review

Bad games are becoming an endangered species.










Godzilla ps4 game review